var qiPaiCommon = require("QiPaiCommon") ;
cc.Class({
    extends: qiPaiCommon,

    properties: {
        username:cc.EditBox,
		password:cc.EditBox,
    },
	onLoad: function () {		
		// this._prefab = cc.find("Canvas/login");
    },
	submit:function(){
		if(!this.username.string == "" && !this.password.string == ""){
			this.onClickClose();
			// if(cc.qipai.loadding.size() > 0){
			// 	let loadding = cc.qipai.loadding.get();
			// 	let root = cc.find("Canvas");
			// 	loadding.parent = root ;
			// 	this._animCtrl = loadding.getComponent(cc.Animation);
			// 	var animState = this._animCtrl.play("loadding");
			// 	animState.wrapMode = cc.WrapMode.Loop;
			// }
			// var xhr = cc.tools.http.httpPost("/api/login",{mobile:this.username.string , password:this.password.string},function(ret){
			// 	cc.tools.http.authorization = ret ;
			if (cc.qipai.gametype != null && cc.qipai.gametype != "") { //只定义了单一游戏类型 ，否则 进入游戏大厅
                this.scene(cc.qipai.gametype, this);
            } else {
                cc.qipai.gametype="hall";
                this.scene(cc.qipai.gametype,this);
            }
				
				//  *获取注册或登录结果，如果密码验证通过，则登录成功，如果无用户，则直接注册成功
				//  *
				//  *
				 

			// });
			
			
		}
		else
		{
			this.alert("请输入账号密码");
			
		}
	},
	error: function(object,errmessage) {
        object.closeloadding(object.loaddingDialog);
        object.alert(errmessage);
    },
	onClickClose: function () {		
		this.closeOpenWin();
    },
	guest:function(){
	
	},
});
